With the new consoles (PS2) quickly taking priorty over the PSX/PS1 Game Console it is getting harder and harder to find information on games made for it. Websites are disappearing fast. So before some go the way of the Dodo Bird, I collected some info from them to save for historical purposes and for the PS1 users that have held on to their PS1 Game Console. So I hope those that haven't updated their site for many years and those that are planning on dropping the PSX/PS1 from their site don't mind me storing and sharing their work with others.I have 6 gigabytes of data, I'm only using very little of it here.( MDB@psxa2z.com ) My thanks go out all PSX users and webpage makers for the past 7 years! Thank you.

This Information came - From http://www.cco.net/~arne/carnage/ -- Last Update: March 9, 1997
Date lifted from site ( 3:13 AM 12/16/2002 ) Thank You!


Choosing the Right Factory Level Introduction

Each OKE requires a number of processes to build and each factory line can perform a certain number of processes per turn. Early in the game, OKEs are cheap and don't require many processes (hereafter referred to as procs).

For example, I built:
Prowler I
Tyron Z1
Prowler Laser
MT Oscillator B
8 Rocket Pod
Snake
CP-588FX2
70 Liter Tank
25 mm Armor

which requiress 216 procs to build. If I wanted to build three of these OKEs on one factory line, it would take 3 * 216 = 648 procs. Using a level 1 factory line (80 procs per turn), it would take 648 / 80 = 9 (always round up) turns to produce the OKEs.

Special note: you cannot build the above OKE on a level one factory because it is a level two OKE. I'm just trying to give and example.

Two Examples Using a level one factory line:

Turn one: 80 procs complete leaving 216 - 80 = 136 procs to complete the OKE.
Turn two: 80 procs complete leaving 136 - 80 = 56 procs.
Turn three: uses 56 of the 80 procs to complete the first OKE. leaving 80 - 56 = 24 procs which go toward building the second OKE. and so on until three OKEs are completed in nine turns.

Using a level nine factory line:

Turn one: 180 procs complete leaving 216 - 180 = 36 procs remaining to complete the OKE.
Turn two: 36 procs to complete the OKE with 180 - 36 = 144 procs going toward the second OKE.
Turn three: the second OKE has 144 process completed and needs 216 - 144 = 72 procs to complete. That's less than the capacity of the factory line, so the second OKE is completed by the end of turn three, with some procs left over for the next OKE. So, the first OKE took two turns tp complete, but the second OKE was completed only one turn after that.

Turn Table for a 216 Proc OKE Given the same OKE, 216 process turns, here is a table of when the OKEs would be completed out to turn 20.

Turn Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9
01: 0080 0100 0120 0130 0140 0150 0160 0170 0180
02: 0160 0200 0240* 0260* 0280* 0300* 0320* 0340* 0360*
03: 0240* 0300* 0360 0390 0420 0450* 0480* 0510* 0540*
04: 0320 0400 0480* 0520* 0560* 0600 0640 0680* 0720*
05: 0400 0500* 0600 0650* 0700* 0750* 0800* 0850 0900*
06: 0480* 0600 0720* 0780 0840 0900* 0960* 1020* 1080*
07: 0560 0700* 0840 0910* 0980* 1050 1120* 1190* 1260
08: 0640 0800 0960* 1040 1120* 1200* 1280 1360* 1440*
09: 0720* 0900* 1080* 1170* 1260 1350* 1440* 1530* 1620*
10: 0800 1000 1200 1300* 1400* 1500 1600* 1700 1800*
11: 0880* 1100* 1320* 1430 1540* 1650* 1760* 1870* 1980*
12: 0960 1200 1440 1560* 1680 1800* 1920 2040* 2160*
13: 1040 1300* 1560* 1690 1820* 1950* 2080* 2210* 2340
14: 1120* 1400 1680 1820* 1960* 2100 2240* 2380* 2520*
15: 1200 1500 1800* 1950* 2100 2250* 2400* 2550 2700*
16: 1280 1600* 1920 2080 2240* 2400* 2560 2720* 2880*
17: 1360* 1700 2040* 2210* 2380* 2550 2720* 2890* 3060*
18: 1440 1800* 2160* 2340 2520 2700* 2880* 3060* 3240*
19: 1520* 1900 2280 2470* 2660* 2850* 3040* 3230 3420
20: 1600 2000* 2400* 2600* 2800 3000 3200 3400* 3600*

The asterisks indicate the completion of an OKE. As you can see, it would be a waste of money to upgrade a factory line to level nine if you wanted only three OKEs in the fastest time. A level eight factory line will produce three OKEs as fast as a level nine factory line. Special Note: (Sun Aug 10 22:52:17 EDT 1997) There was a bug in the script which calculates the above table. It was making a "less than" comparison instead of a "less than or equal to" comparison. If you copied the script earlier, copy it again for the bug fix. Calculating a New Table Procs: Getting the Program The program which caclulates the above table is a Perl script. You can have it if you'd like to run it locally instead of having to connect to my web page.