3000AD
DeveloperDerek Smart,
In September of 1996, almost 10 years in development, millions of dollars in development, years of hype and anticipation, BATTLECRUISER 3000AD was released worldwide and incomplete, amidst widespread controversy, by Take Two Interactive (US) and Gametek (UK) without authorization by 3000AD, Inc. Virtually unplayable out of the box, this action killed the title which then received a significant amount of bad press as the world waited with baited breath to find out what had gone wrong. It then became all too clear, though already obvious, that the had been released in Beta form in order to meet a publisher's Christmas shipping deadline.
Throughout 1997, under siege, behind enemy lines and out of ammo, a desperate and worn designer and battle torn development team and testers, worked long and hard to make the best of a bad situation in order to complete the title as it was originally intended. In the end, it became obvious that it was a pointless excercise and the development almost came to a grinding halt...the only saving graces being the tenacity of the designer and development team as well as the support of thousands of gamers who had stuck by the title against all odds... Read More http://www.3000ad.com/history/index.shtml
News:
3000AD Licenses Serious Engine
http://www.videogamenews.com/pr/3314.html
VGN Screenshots: Battlecruiser Millenium
http://www.videogamenews.com/news/13496.html
VGN Reviews: Battlecruiser Millenium
http://www.videogamenews.com/news/16529.html
Interview: Battlecruiser Millennium
http://www.videogamenews.com/news/19090.html
Products:
Battlecruiser Millennium
http://www.videogamenews.com/game/989.html
Battlecruiser Millennium XP
http://www.videogamenews.com/game/2656.html
Project ABC
http://www.videogamenews.com/game/799.html
Derek Smart,
Designer/Lead Developer, President of 3000AD,Inc